BANANA BOOKS?

Banana books is a curated repository of the best design and illustration books.

There are 2 (so far) books under Monograph category.

We’ve extracted data from many websites like designernews, reddit, etc, and sorted them by popularity using goodreads in order to create this list.

Just good books. Zero bullshit.

Top 1 in MonographSagmeister: Made You Look

Bananometer696

Stefan Sagmeister

Another self-indulgent design monograph (practically everything we have ever designed including the bad stuff) is Stefan Sagmeister's hand-scrawled subtitle for the first book about his work, Made You Look. This, and the book's clear red case and silver-gilded pages, seem contrary to the raw, handwritten style he is known for, already setting us up for a wild and very personal ride through almost the entire corpus of the 39-year-old designer's work. Sagmeister once scratched words into his skin for his own lecture poster at Cranbrook, and this is the book version--sometimes enlightening, sometimes embarrassing, always self-conscious, and ultimately touching. The story is a conversation between Peter Hall's text and Sagmeister's handwritten commentary, a perfect and believable device for an absorbing dialogue. Self-indulgent as Made You Look may be, Sagmeister lays himself open with idealism, irony, and humor, creating one of the most moving books about design. --Juliette Cezzar

Top 2 in Monograph Milton Glaser: Graphic Design

Bananometer82

Milton Glaser

Reissued now for its 25th anniversary, "Graphic Design," perhaps the most famous book of its kind, eplores the extraordinary achievement of America's pre-eminent graphic artist. Here Glaser undertakes not only a remarkably wide-raning representation of his oeuvre but, in a personally revealing introduction, speaks of the influences on his work, the responsibilities of the artist, the hierarchies of the traditional art world, and the role of graphic design in the area of his creative growth. His work ranges from posters to book and record covers; from store and restaurant design to toy creations, magazine formats, and logotypes -- all of which define the look of our time.